Thursday, August 28, 2008

"Shift Happens" video

"An official update to the original "Shift Happens" video from Karl Fisch and Scott McLeod, this June 2007 update includes new and updated statistics, thought-provoking questions and a fresh design. For more information, or to join the conversation, please visit http://shifthappens.wikispaces.com -- Content by Karl Fisch and Scott McLeod, design and development by XPLANE."

Journals Important to Educational Technology and to the Learning Sciences

Dr. M. J. Bishop compiled the following list for her Learning Sciences and Technology course at Lehigh University:

Journals Important to Educational Technology
The American Journal of Distance Education
British Journal of Educational Technology
Cognition and Instruction
Computers in Human Behavior
The Computing Teacher
Computers and Education
Computers in the Schools
Education and Computing
Educational Communication and Technology Journal
Educational Technology Research & Development
Educational Technology
Instructional Science
International Journal of Instructional Media
Journal of Computer Assisted Learning
Journal of Computer-based Instruction
Journal of Computing in Higher Education
Journal of Educational Computing Research
Journal of Educational Technology Systems
Journal of Interactive Learning Research
Journal of Research on Technology in Education
Journal of the Learning Sciences
Phi Delta Kappan
Quarterly Review of Distance Education
Technology & Learning
Training and Development Journal

Journals Important to the Learning Sciences

American Psychologist
Annual Review of Psychology
British Journal of Educational Psychology
British Journal of Psychology
Canadian Journal of Psychology
Child Development
Cognition
Cognitive Psychology
Cognitive Science
Communication Research
Contemporary Educational Psychology
Current Directions in Psychological Science
Education and Urban Society
Educational Research

Second Life - Introduction for Businesses...

This is a short video that I have been working on, which provides an overview of SL for businesses and organizations:

Educational Uses of Second Life

This is a video that Mary Ann Mengel and I produced that presents an overview of educational uses of Second Life including educational locations, tools, and learning archetypes that are applicable to Second Life:

Wednesday, August 27, 2008

2008 METAVERSE TOUR - THE SOCIAL VIRTUAL WORLD'S A STAGE

"Over 50 virtual worlds featured including:
Second Life, HiPiHi, Kaneva, Twinity, ActiveWorlds, LagunaBeach vMTV. There.com, Habbo, Google Lively, FootballSuperstars, Weblin, AmazingWorlds, CyWorld, Whyville, Gaia Online, RocketOn, Club Penguin, YoVille, Webkinz, BarbieGirls, Prototerra, IMVU, Spore, vSide, Tale in the Desert, SpineWorld, Stardoll, The Manor, There.com, ExitReality, Vastpark, Qwaq, PS3Home, GoSupermodel, Grockit, Croquet, Metaplace, Coke Studios, Dreamville, Dubit, Mokitown, Moove, Muse, The Palace, Playdo, Sora City, Voodoo Chat, TowerChat, Traveler, Virtual Ibiza"

Online Books

  • Bransford, J.D., Brown, A.L., & Cocking, R.R. (Eds.). (1999). How people learn: Brain, mind, experience, and school. Available online:http://www.nap.edu/openbook.php?record_id=6160